In this 2 to 6 player draft and race game, everyone starts with a budget to buy a team of uniquely powered racers. Cards enter a market board in random order, with unbought racers shifting down each turn to drop in price. Players draft until everyone has their team, leaving a few cards out of the game.
Across 4 to 5 main events, players secretly pick a racer from their line up for each race. Turns are simple: roll a standard die and move forward, triggering special powers along the way that alter movement or provide extra actions. The first two racers across the finish line earn victory points, with later races offering higher rewards.
The player with the most total points at the end wins!